FOR EMPLOYERS & COLLABORATORS
From a curious question
to a working thing.
I’m Kyle. I use AI to develop interactive software, creative tools, learning experiences, and spatial experiments. I’m interested in opportunities where clear thinking, original ideas, and hands-on building belong in the same job.
What I bring
Product direction, interaction design, rapid prototyping, cross-disciplinary problem solving, and the patience to investigate why an experience is falling short.
The collection includes browser software, native SwiftUI exploration, 3D interaction, educational materials, original procedural audio, and practical workflow tools.
How I work with AI
I frame the problem, develop the direction through dialogue, use AI to explore and implement, and check the actual result. I retain the decisions, source material, and failed approaches so each iteration can build on the last.
Technical checks establish particular behaviors. Human review establishes whether something is clear, useful, or enjoyable. I treat those as different kinds of evidence.
A few things you can inspect
There is more to inspect
The 3D collection includes linked mechanisms, inspectable appliances and equipment, process lines, buildings, and vineyard worlds. The full project index also covers field and GIS tools, native applications, original AI workflows, learning materials, creative resources, and research. Related versions are grouped; working demonstrations and project records are clearly distinguished.
A note on this collection
The live samples are deliberately bounded demonstrations. Some show an earlier browser prototype of a product now being developed natively. Project notes distinguish what works, what was tested, and what still needs finishing. This overview makes no claim of credentials, employers, commercial adoption, or outcomes beyond the work shown.
Explore the interactive evidence at kyle-work-and-play.pages.dev.
SELECTED WORK / OCTOBER 2026